Nice simple tutorial.
Monday, October 18, 2010
Tuesday, October 5, 2010
Tuesday, September 28, 2010
Learning Scala: Day One
The mail site for the language.
Downloaded and installed using the lzPack Installer (A jar file). To install I selected the file once it was downloaded and selected 'Open'. Java did the rest.
A web site that lets you interactively try Scala.
An online book on Scala.
Friday, August 20, 2010
When Refactoring to a Class
Start with the variables first.
Create the class with only the variables first and then use the new class that contains the variables.
Once that is working, move in the function to the class.
Wednesday, August 18, 2010
Practical Notes
When doing refactoring it can be helpful to look at a variable that requires refactoring and see what routines it touches. The routines it touches are possible methods in a refactored class. (see my work logs notes for this day for an example).
What is the difference between a structure and a class in C++? http://www.codeguru.com/forum/archive/index.php/t-194315.html
Basically there are a lot of neat stuff like the 'this' pointer, inheritance, polymorphism. Where would I want to use a structure instead of a class. In COM I must use a structure.
What does the #pragma once do? http://en.wikipedia.org/wiki/Pragma_once
It is a non-standard pre-compiler directive which causes the current source file to be only included once in the compile.
Friday, August 6, 2010
Refactoring Study Notes
http://sourcemaking.com/refactoring
Refactoring (noun): a change made to the internal structure of software to make it easier to understand and cheaper to modify without changing its observable behavior.
Refactor (verb): to restructure software by applying a series of refactorings without changing its observable behavior.
the purpose
Optimization fits refactor but the code my be harder to understan.
Always be aware of which hat you are wearing.
Tidying up the code.
Regular refactoring help the code maintain its shape.
Eliminate duplicate code.
Make the code better communicate its purpose.
Design decay
Rule of three: 1st time just do it. 2nd time wince. 3rd time refactor.
When to refactor:
- add a function
- fix a bug
- code review
Small code review, use code.
Large code review, use UML and CRC
(class-responsibility-collaboration)
cards.
Design reviews with groups, code review with individuals.
{What about using a random process to select the individual reviewers pairing?}
Ken Beck: "Programs have two kinds of values: what they can do for you today and what they can do for you tomorrow."
parasitic indirection - indirection that gives not value
int someValue()
{
return noValue()
}
int noValue()
{
return 1;
}
avoid refactoring when close to a deadline.
OK
Tuesday, July 6, 2010
Pattern Study - Structural
Design Pattern Grouping:
- Structural Patterns
- Adapter
- Bridge
- Composite
- Decorator
- Facade
- Flyweight
- Proxy
- Creational Patterns
- Behavioral Patterns
Links:
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